Pages: [1] |
1. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
@Reallusion GrimSleeper Flux doesnt destroy everything - your shields come back, injectors still work, repair tools as well. A Flux should empty your cloak reserve as well as your shields. Thats good enough.
- by Master Smurf - at 2014.03.14 21:50:00
|
2. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
So only visual FX for the cloak or will there be audible cues as well?
- by Master Smurf - at 2014.03.14 16:49:00
|
3. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Reav Hannari wrote: The issue I have is the weak buffer and lousy recovery. Its almost like they were designed to have Minmatar Logistics standing behind them. - Sounds about right But I do agree, it should get more Shield than the Gal...
- by Master Smurf - at 2014.03.12 19:25:00
|
4. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
lrian Locust wrote: Reav Hannari wrote: Minmatar heavies have some slow shield regeneration delays. So much for hit and run tactics. More like hit 'n' waddle tactics. Expecting a heavy to be hit and run was always suspect. Something has...
- by Master Smurf - at 2014.03.12 19:08:00
|
5. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Beren Hurin wrote: Zeylon Rho wrote: Nice to see NONE of the feedback on the Amarr scout sunk in. It's still the worst scout that's slower than an assault and has a bonus that's less than a single militia module. **** you guys. Seriously. ...
- by Master Smurf - at 2014.03.12 17:02:00
|
6. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
IgniteableAura wrote: Reav Hannari wrote: With all the complaining about a partial refund I'm getting the impression that people only run one fit. I have two or three variations across Assault, Logistics and Scout plus pilot and sniper focus...
- by Master Smurf - at 2014.03.12 16:48:00
|
7. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
DeathhtaeD wrote: Could somenone pls explain how the new proficiency is going to work out.? Is it going to be two branches to skill into; Shield and Armor? I-Śm a heavy, and have Proto HMG and proficiency 4. Is there a point to save up for pro...
- by Master Smurf - at 2014.03.09 14:46:00
|
8. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
NextDark Knight wrote: Does anyone remember when Uprising came out and there was a 10% reduction to all damage. It was horrible and they buffed the damage up 10%! now they plan on dropping it back 10~20 percent again plus the aditional 50% nerf...
- by Master Smurf - at 2014.03.08 14:08:00
|
9. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
lrian Locust wrote: Fox Gaden wrote: Mossellia Delt wrote: MD won't be fotm. With heavies running around with their reduction to splash damage If the Shotgun had been buffed we would have had a true Rock Paper Scissors situation: Heavy...
- by Master Smurf - at 2014.03.07 15:02:00
|
10. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
John Demonsbane wrote: Cubs is on to something with the damage mods: - I think that changing proficiency back to an overall damage increase but dropping it by 1% per level would be more than sufficient to address TTK considering the overall d...
- by Master Smurf - at 2014.03.05 22:53:00
|
11. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
CHICAGOCUBS4EVER wrote: Aero Yassavi wrote: I'm extremely disappointed you guys went ahead with the proposed weapon proficiency changes. For a set of weapons say like the laser weapons (scrambler rifle, scrambler pistol, and laser rifle) the...
- by Master Smurf - at 2014.03.05 17:59:00
|
12. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Crimson Cerberes wrote: Lol, reduced damage eh? So the Combat rifle, at base, will still do 540 DPS, this is more than the assault rifle used to do by nearly 100 DPS, and this is after a nerf. Yeah, right. LOL - CR got the biggest percenta...
- by Master Smurf - at 2014.03.05 17:17:00
|
13. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Obodiah Garro wrote: Heavies wouldnt be that bad if CCP got rid of their ability to hot drop using LAV. Make Heavies able to only ride in the rear bay or shotgun. How a heavy can instatranslocate from LAV is more than irrating, its illogical a...
- by Master Smurf - at 2014.03.05 16:23:00
|
14. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Wow - HMG's dont get at least 10 % nerf Heavies are already getting buffs - Please just add this in with 1.8 so it doesnt have to be revisited shortly after. I also think the CR should get a larger ammo pool to offset the nerf they are giving...
- by Master Smurf - at 2014.03.05 14:44:00
|
15. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Cat Merc wrote: Bethhy wrote: Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself. Speed tanking isn't dead, it just evolved fro...
- by Master Smurf - at 2014.01.28 19:02:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |